Nolita
06-18-2006, 09:23 PM
Hi,
New here. Downloaded ArtRage1 ages ago, and almost immediately did this: http://www.deviantart.com/view/14873818/. I was reading and practicing from an instructional book on tonal contrasts at the time, and had been wanting to try some way of scumbling digitally. It's really a doodle that turned into an experiment, so the composition's lacking, and I'd lose the cherries(but wanted to experiment with that hue).
A friend of mine told me that Ambient Design created the mixing pallette in Painter(and I love Painter, and it's mixing pallette), so I can't figure why the colors don't mix like in Painter's mixing pallette(unless it has something to do with Corel owning the mixing pallette or something).
See, I started this: http://www.deviantart.com/view/22256033/ in Painter. It was coming out too smooth and polished. He's actually very rugged looking in RL and photos, and I was really dissapointed. Also, was having a lot of trouble with painting lines and furrows. I took it to ArtRage, thinking it would be a perfect solution(I could build up using the colors present in the painting in progress. Problem is the colors don't mix like in the mixing pallette(but I know this isn't Painter, just wishing it was like the mixing pallette in Painter). Strange hues pop up out of nowhere, and the tones don't mix quite right.
So now I'm wondering, because I know that scumbling works well with two or more tones of the same hue, is the mixing better in the full version?
Like, will I be able to blend and scumble contrasting shades? Like how a pale green/turquoise shade is an awesome highlight for reds, and blue's normally an awesome shader for oranges. I had some success in ArtRage1, but still, wasn't 100%. Or do I just need to practice more?
New here. Downloaded ArtRage1 ages ago, and almost immediately did this: http://www.deviantart.com/view/14873818/. I was reading and practicing from an instructional book on tonal contrasts at the time, and had been wanting to try some way of scumbling digitally. It's really a doodle that turned into an experiment, so the composition's lacking, and I'd lose the cherries(but wanted to experiment with that hue).
A friend of mine told me that Ambient Design created the mixing pallette in Painter(and I love Painter, and it's mixing pallette), so I can't figure why the colors don't mix like in Painter's mixing pallette(unless it has something to do with Corel owning the mixing pallette or something).
See, I started this: http://www.deviantart.com/view/22256033/ in Painter. It was coming out too smooth and polished. He's actually very rugged looking in RL and photos, and I was really dissapointed. Also, was having a lot of trouble with painting lines and furrows. I took it to ArtRage, thinking it would be a perfect solution(I could build up using the colors present in the painting in progress. Problem is the colors don't mix like in the mixing pallette(but I know this isn't Painter, just wishing it was like the mixing pallette in Painter). Strange hues pop up out of nowhere, and the tones don't mix quite right.
So now I'm wondering, because I know that scumbling works well with two or more tones of the same hue, is the mixing better in the full version?
Like, will I be able to blend and scumble contrasting shades? Like how a pale green/turquoise shade is an awesome highlight for reds, and blue's normally an awesome shader for oranges. I had some success in ArtRage1, but still, wasn't 100%. Or do I just need to practice more?